If you read my The Brothers War Set Review, you may remember how highly I think of this card, as it is largely a better Outpost Siege: even if we whiff, we at least get a Powerstone, which can help pay for Sethrons activated ability, and it doubles the number of cards we see each of out turns
Tomb Fortress comes into play tapped, but the revive effect both adds extra resilience into the deck, and opens up more angles for grave tutoring and reanimating targets that do not revive themselves
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These lands are some of the most imaginative alternate art versions of any card, with stunning, intergalactic landscapes of foreign worlds
It can enter play in an exerted state, and when an opposing character challenges they must choose one of the player's cards with a bodyguard